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Slaven555
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Join Date: Jul 2018
Old 09-13-2022 , 12:00   Re: [L4D2] Trigger Flow Fix
Reply With Quote #10

Quote:
Originally Posted by gabuch2 View Post
hmm... I was led to believe it would be fixed but turns out this wouldn't fix this issue in official maps because those use func_orator as a way to determine the proper response. I'm updating the OP to avoid further confusion.

For me to fix this specific issue I need a way of hooking entity inputs since I needed to change the m_survivorCharacter value of the player on SpeakResponseConcept.
Excellent. We are waiting for corrections. I hope everything works out for you. A very useful plugin.
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