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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 08-03-2021 , 15:35   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #30

Quote:
Originally Posted by Earendil View Post
Yes, the limit of special infected in game is 28 (alive or dead) infected bots are removed from game a time after they die, but they stand as "spectators" for a while. If there are 28 special infected a tank can't spawn. I'm adding an autokicker of special infected to free slots instantaneously for faster spawns, but to prevent bugs you may set the special limit at 26 at max, with 2 slots at least a tank should spawn. Autotank and autowitch doesn't affect finales because they only are spawned while you move to the checkpoint door/ map finale.

Edit:

I have uploaded a new version (1.2.2) that will attempt to fix that issue, and the error reported by Sev should be gone now.
I think the kicking is stopping specials from spawning after a while. Testing right now and the SI just seemed to stop coming. Also getting the following error:

Code:
L 08/03/2021 - 14:33:12: [SM] Exception reported: Array index out-of-bounds (index 6, limit 6)
L 08/03/2021 - 14:33:12: [SM] Blaming: L4D2_zombiespawnmanager.smx
L 08/03/2021 - 14:33:12: [SM] Call stack trace:
L 08/03/2021 - 14:33:12: [SM]   [1] Line 1428, l4d_zspawn.sp::NextSpecialSpawn
L 08/03/2021 - 14:33:12: [SM]   [2] Line 1199, l4d_zspawn.sp::AutoSpawn_Timer
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Last edited by Mr. Man; 08-03-2021 at 15:41.
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