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Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 08-03-2021 , 14:02   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #29

Quote:
Originally Posted by Mr. Man View Post
This plugin seems to interfere with finale tank spawns which causes players to not be able to finish the campaign if the sp count and tank/witch count exceeds 28 when added together. Can you provide clarifications on the below CVARs?

In order for everything to spawn properly do we need to make sure the autosp_limit and autotank & witch max add up to 28?
Yes, the limit of special infected in game is 28 (alive or dead) infected bots are removed from game a time after they die, but they stand as "spectators" for a while. If there are 28 special infected a tank can't spawn. I'm adding an autokicker of special infected to free slots instantaneously for faster spawns, but to prevent bugs you may set the special limit at 26 at max, with 2 slots at least a tank should spawn. Autotank and autowitch doesn't affect finales because they only are spawned while you move to the checkpoint door/ map finale.

Edit:

I have uploaded a new version (1.2.2) that will attempt to fix that issue, and the error reported by Sev should be gone now.

Quote:
* 1.2.2 (03-Aug-2021)
- Fixed code error in mob autospawn timer.
- Special infected can be kicked instantly when dead (new ConVar).

Last edited by Earendil; 08-03-2021 at 14:18.
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