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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 03-01-2021 , 05:25   Re: Rates CS:S Public
Reply With Quote #2

No you have not.

If CHOKE increase on players,
it means there are a lot of action on server which brings huge amount of information to players, but player has limit rate too low, then server start split packets.
- Increase min rate, you can go very high like 66000 (in: 1000 byte x updaterate 66)
- Ignore round respawn lag however.

If player get LOSS, then problem is with connection bandwidth or server, player is waiting more information.

You could enable this, to automatically decrease lerp to clients whe njoin server.
Code:
"sv_competitive_minspec" = "1" ( def. "0" )
 game notify replicated
 - Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages:
        r_drawdetailprops = 1
        r_staticprop_lod = minimum -1 maximum 3
        fps_max minimum 59 (0 works too)
        cl_detailfade minimum 400
        cl_detaildist minimum 1200
        cl_interp_ratio = minimum 1 maximum 2
        cl_interp = minimum 0 maximum 0.031
There is one limitation with rate tough...
Code:
"net_splitpacket_maxrate" = "80000" min. 1000.000000 max. 1048576.000000
You could set "net_splitpacket_maxrate" to 1048576

Last edited by Bacardi; 03-01-2021 at 05:26.
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