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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 03-01-2008 , 22:53   Re: Advanced - Respawn
Reply With Quote #6

these functions are in fakemeta_util.inc

Code:
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
    new Float:RenderColor[3]
    RenderColor[0] = float(r)
    RenderColor[1] = float(g)
    RenderColor[2] = float(b)

    set_pev(entity, pev_renderfx, fx)
    set_pev(entity, pev_rendercolor, RenderColor)
    set_pev(entity, pev_rendermode, render)
    set_pev(entity, pev_renderamt, float(amount))

    return 1
}

stock fm_get_user_godmode(index) {
    new Float:val
    pev(index, pev_takedamage, val)

    return (val == DAMAGE_NO)
}

stock fm_set_user_godmode(index, godmode = 0) {
    set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM)

    return 1
}
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