Description:
Detect which class is chosen, be it Arctic, Leet, GIGN, Urban, etc, including VIP.
And associate it with the corresponding arms like CSGO does.
[It does not have support for Zombie Mod yet, when turning into a Zombie, human hands will remain.]
Video Preview
Requirements:- AmxModX 1.8.3+
- The SetViewEntityBody2 from the post
- Models - Preview here
Instructions:- Download the required files:[CS Models][CZ Models]
- Compile plugins locally.
- Put the models in: "models/extended/"
Ex: models/extended/v_ak47.mdl
models/extended/v_shield_deagle.mdl
- Put in plugin.ini:
SetViewEntityBody2_edit.amxx
EAWSv2.1.amxx
[CZ] (Optional) CZ_Bot_Skin_on_Expert.amxx
Future things:
- Cvar command to disable it on the client side.
- Functions to be associated with cl_minmodels
If set to 1, use the values cl_min_ct */cl_min_t * as input
Change-Log:- * 2.1 - 4/16/23
- Minor optimizations.
- Thanks lexzor
- * 2.0 - 8/22/22
- Support for shields.
- Admin support added.
(Downloaded 118 times)
- * 1.1 - 8/7/22
- Compatibility for CZ Militia/Spetsnaz.
- * 1.0 - 8/1/22
- First release. Waiting for feedback.
Cvars:- eaws_admin_flag <#> // Which admin flag is needed, for admin arms.
Default: ""
- eaws_admin_skin <#> // Which arms should be applied to admin.
Default: 8 (VIP)
- eaws_default_skin <#> // Which arms should be seen when using a custom player model.
Default: 3 (Guerilla, bare hands) looks the most like standard model.
Notes:- The bots supported, and seen from spectator mode.
- Compatible VIP, in case you use VIP Objective Balance.
- Shield support can be disabled by changing the code:
#define SHIELD_SUPPORT -> //#define SHIELD_SUPPORT
Credits:
Any contribution of code or ideas that you want to contribute, is welcome.