Thread
:
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
View Single Post
ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
09-24-2020 , 05:02 Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#
11
Quote:
Originally Posted by
Accelerator74
What about l4dtoolz?
https://github.com/Accelerator74/l4dtoolz
Will the signatures change?
I didn't test every feature of L4DToolz probably, but we had it installed on a server and had 9 players in, without making any changes to it. I think it still works.
Quote:
Originally Posted by
Accelerator74
Ok, hopefully it will work, but here are a couple more extensions that begs the question
Pounce-Damage-Uncap:
https://github.com/Accelerator74/Pounce-Damage-Uncap
l4d2_tickrate_enabler:
https://github.com/Accelerator74/l4d2_tickrate_enabler
And still interested in the question. The new melee weapons are named
shovel
and
pitchfork
(for scripts/console), is that right?
https://github.com/Accelerator74/l4d...tension.cpp#L6
I just checked the sig in pounce-damage-uncap and it looks like it is stable on the new update.
We also tested tickrate-enabler and it seems to work fine as well.
ProdigySim
View Public Profile
Send a private message to ProdigySim
Find More Posts by ProdigySim