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[Tutorial] Creating brush entities
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blodia
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Join Date: Sep 2009
Location: UK
08-25-2010 , 18:45 Re: [Tutorial] Creating brush entities
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i've been looking into this more, it seems m_nSolidType 2 is an axis-aligned bounding box so it can't be rotated, its aligned to the world axis and will normally grow/shrink to fit the model.
m_nSolidType 3 is an orientated bounding box which is what you need but looking in const.h of the sdk files it seems its not implemented.
http://developer.valvesoftware.com/wiki/Bounding_volume
http://developer.valvesoftware.com/wiki/Bounding_box
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