Thread
:
[TF2Items] Randomizer (v1.591, 08/11/2013)
View Single Post
FlaminSarge
Veteran Member
Join Date: Jul 2010
07-31-2013 , 04:15 Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
#
548
One issue I've found, friagram, is that for some classes the beam ends up dipping under the ground, making it hard to see. This is most egregious on the heavy (who can't even bonemerge the medigun properly, though I think Randomizer fixes that by removing its bonemerge, also making this beam fix work nicely on him).
I noticed for the Engy and Sniper that their non-stock-Medigun beams end up not attaching at all... interesting.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno
64-bit will break everything. Don't even ask.
All plugins
: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam
is for playing games.
You
will
be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge
View Public Profile
Send a private message to FlaminSarge
Find More Posts by FlaminSarge