Thread: Freeze 'em Mk2
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jRaven
AMX Mod X Beta Tester
Join Date: Jan 2006
Location: IA, USA
Old 08-09-2006 , 13:26   Re: Freeze 'em TFC
Reply With Quote #5

I didn't refuse to do it. I PM'd you that it didn't work right.

When I tried your client_PreThink() code, I was still able to run around and build things. The attack1,attack2 were "frozen" by engine but it wasn't a perfect fix.

Edit: I tried this again to be sure. The advantage is they cannot shoot their remaining 8 rounds or upgrade buildings if engr class. They can still build them, though. The code is helpful but it does *not* keep them from moving. I was able to run around, build things, spray my logo, and discard ammo provided I was given ammo after having it stripped.

Last edited by jRaven; 08-09-2006 at 13:35.
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