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MasterMind420
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Join Date: Nov 2010
Old 06-26-2017 , 15:35   Re: [L4D/L4D2] Thirdpersonshoulder Shotgun Sound Fix
Reply With Quote #15

Quote:
Originally Posted by Visual77 View Post
Ok, then you seem to know what you're doing. My apoligies
no worries man I always appreciate input. And yes regardless out of practice the client check should be corrected, that way if I use it in a situation where it would matter problems don't arise. Have you actually tested this on a windows server by chance?
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