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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-26-2017 , 15:18   Re: [L4D/L4D2] Thirdpersonshoulder Shotgun Sound Fix
Reply With Quote #12

Quote:
Originally Posted by MasterMind420 View Post
The client check is meaningless and won't cause an issue. I will correct the client check regardless, for forms sake. But your input made me wonder why u said I was using old syntax with new. My plugin is new syntax, the thirdperson_detect plugin is old syntax, i will correct that as well...It didn't even occur to me because Lux and I both worked on it...He uses old syntax, which i would prefer it to be uniform. But I have to say the likelyhood of it clearing up edisons crash is slim to none. Thanks for the input...
It's not useless because it could have given you the following errors:

[SM] Native "IsClientInGame" reported: Client index 0 is invalid
[SM] Native "IsPlayerAlive" reported: Client index 0 is invalid
[SM] Native "GetClientTeam" reported: Client index 0 is invalid

Regards.

Last edited by Visual77; 06-26-2017 at 15:19.
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