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MasterMind420
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Join Date: Nov 2010
Old 06-26-2017 , 15:06   Re: [L4D/L4D2] Thirdpersonshoulder Shotgun Sound Fix
Reply With Quote #11

Quote:
Originally Posted by Visual77 View Post
How should I make it more clear. You don't check for console (client 0) on line 41. client == 0 is also an invalid client index. And all I'm saying is it's better to use just one syntax, especially the new one when you're also enforcing it (#pragma newdecls required).
The client check is meaningless and won't cause an issue. I will correct the client check regardless, for forms sake. But your input made me wonder why u said I was using old syntax with new. My plugin is new syntax, the thirdperson_detect plugin is old syntax, i will correct that as well...It didn't even occur to me because Lux and I both worked on it...He uses old syntax, which i would prefer it to be uniform. But I have to say the likelyhood of it clearing up edisons crash is slim to none. Thanks for the input...
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