Quote:
Originally Posted by bartek93tbg
Another thing: ZP 5 doesn't prevent playing same gamemode twice in row.
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I'll definitely be adding this back on the next update.
Quote:
Originally Posted by DeMNiX
how make in infection mod that infecting 2 players?
sorry my bad english
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You can delete
zp50_gamemode_infection.amxx and place
zp50_gamemode_multi.amxx at the top of game modes list in plugins-zp50.ini, to make that the default mode.
Quote:
Originally Posted by Snaker beatter
bug: Zombie's damage(zp_zombie_defense cvar) works on nemesis too
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Thanks, will be fixed on the next update.
Quote:
Originally Posted by hitmany
Ambience sounds do not work correctly in all versions(4.3,5.0 i`am test)
sound is played for 10 seconds, then stops
log error in zp 5.0.7:
Code:
L 11/04/2011 - 04:40:44: Invalid cellvector handle provided (92:1:1)
L 11/04/2011 - 04:40:44: [AMXX] Displaying debug trace (plugin "zp50_ambience_sounds.amxx")
L 11/04/2011 - 04:40:44: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 11/04/2011 - 04:40:44: [AMXX] [0] zp50_ambience_sounds.sma::ambience_sound_effects (line 114)
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The error implies that the sounds list is bigger than the durations list. I don't get this with the zombieplague.ini setup you just posted though...
Quote:
Originally Posted by Sprit3x
BUG: Survivor Round,when it starts it appeared +3 more cts but those cts wasnt humans... was zombies with blue name in ct team and after zombies killed me(surv) the round didnt end...
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Quote:
Originally Posted by bartek93tbg
Quote:
Originally Posted by bartek93tbg
Yeah, sometimes in new round, before game mode starts, humans turn into zombies and they are in CT team and can't be killed. But in ZP 5.0.7 it seems it has been already fixed, because I didn't get this bug yet.
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Just got this bug again and it is not funny. I have noticed that it only happens at map start, so i will add some auto-restarts after map is loaded.
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I will look into those, that shouldn't be happening at all...
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