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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 01-19-2009 , 21:57   Re: [L4D] Player Stats (Co-op)
Reply With Quote #10

for the common kills you may want to just collect the stats from here instead of tracking each event. I could see the method your using now getting lagged on a host like mine where I am spawning about 10x the amount of common and infected hosts compared to a normal vanilla install.

I use these now in the common kills tracker and they are reliable to get the data and then insert into the DB.

These ONLY track the 'common' zombie figures for headshots and standard kills.

m_checkpointZombieKills
m_checkpointHeadshots

Code:
new ckills_mission = GetEntProp(i, Prop_Send, "m_checkpointZombieKills");
        new hdShotM_mission = GetEntProp(i, Prop_Send, "m_checkpointHeadshots");
I am going to give this plugin a shot and see how it goes on my hosts but I am little concerned it wont be able to keep up. We see a min of about 5-10K kills per 'stage' and upwards of 20K+ per campaign on my hosts so this will give it a good run.

-Teddy
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