Quote:
Originally Posted by FlyingMongoose
May I suggest the following?
Upon the "jointeam" command do to the first person to do it in the map a randint 0/1 if 0 then T if 1 then CT (or vice versa), after that alternate. (Forcing the team, not just the menu). Then store the person's team, so if they go spectator, and try to change team, it forces themselves back onto the team they were on.
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I am doing something like this in the CS:S Team Balancer. Except instead of being random and locking it looks at existing team sizes and win/loss conditions. Essentially it stops people from joining the winning team unless it is smaller.
I could add something similiar to the DOD:S Balancer if anyone would like.
I could add something to this plugin that optionally forces the team to be locked for the duration of your session if that would be useful.