//Event: Player is in the gamepublic OnClientPutInServer(client){ CreateTimer(GetConVarFloat(g_hConVarTimer), Timer_CheckPlayerTeam, GetClientUserId(client));}//Timer: Check the player's teampublic Action:Timer_CheckPlayerTeam(Handle:timer, any:userid){ new client = GetClientOfUserId(userid); //First let's make sure the player's still in the game. if (client == 0) { //They aren't in the game anymore, so we'll return this as handled. return Plugin_Handled; } // . . . . .