Quote:
Originally Posted by Powerlord
FF2RoundState really does need to return its old values, though... since subplugins may rely on it. Definitely deprecated and it's recommend that subplugins use GameRules_GetRoundState, though.
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I know, the code is as follows (hurr just realized that it can be simplified into a switch case, will get on that):
The change is reflected in the include files...I think.
@Automicbomb, as far as I can see, the damage display should be working...
What do you mean by special ability? Rage? (If that's broken I might have to take another look at the RoundState stuff...)
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