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Vecmins and vecmaxs based on angular rotation
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FroGeX
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Join Date: Aug 2020
01-23-2021 , 01:37 Re: Vecmins and vecmaxs based on angular rotation
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Create same entity on same origin, parent two entities on this ent to mins and maxs position apply rotatiton from original ent, unparented parented ents and get their positions.
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