Thread: BATTLE MAGES
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-->>Paulie<<--
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Join Date: Dec 2006
Old 07-12-2008 , 10:50   BATTLE MAGES
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Hi, If u are bored, and u want help to other, free or for karma+, just translate that. I just working in CZECH (cz) language, I will post CZ later here, in few days. Languages needed : all
Languages completed: cz, en
HERE IT IS, HAVE FUN

Code:
[en]
DICT_ACTIVE_SPELL = Active Spell
DICT_ALREADY_IN_SCHOOL = You are part of that school already
DICT_CHOICE_NOTED = Your choice has been noted, you will change school next round
DICT_COST = Cost
DICT_CURRENT_XP = Current XP
DICT_LEFT = Left
DICT_LEVEL = Level
DICT_MAGE_ELEMENTAL = Elemental Mage
DICT_MAGE_ENERGY = Energy Mage
DICT_MAGE_ILLUSION = Illusion Mage
DICT_MAGE_LIFE = Life Mage
DICT_MAINMENU_CHANGESCHOOL = Change School
DICT_MAINMENU_MAINHELP = Battle Mages Help
DICT_MAINMENU_RESET_SPELL_UPGRADES = Reset Spell Upgrades
DICT_MAINMENU_SCHOOLHELP = School Information
DICT_MAINMENU_SELECT_SPELL_UPGRADES = Select Spell Upgrades
DICT_MAINMENU_TITLE = Battle Mages Main Menu
DICT_MENU_EXIT = Exit
DICT_NO_ENEMY_IN_SIGHT = You dont feel any enemy presence near you
DICT_NOT_ENOUGH_MP = You dont have enough MP to cast the spell
DICT_RECAST_ABLE = You have regained your focus and may cast your next spell.
DICT_RESET_UPGRADES_TRUE = Your spell upgrades will reset next round
DICT_RESET_UPGRADES_FALSE = Your spell upgrades will NOT reset next round
DICT_WARRIOR = Warrior
DICT_WARRIOR_NOMAGIC = Warriors are not able to wield magic
DICT_SCHOOL = School
DICT_SCHOOLMENU_TITLE = Select School
DICT_UNSTABLE = Area is too unstable for the spell to take effect
DICT_UPGRADEMENU_POINTS_LEFT = Points left
DICT_UPGRADEMENU_TITLE = Select spell upgrades
DICT_XPTONEXT_LEVEL = XP to next level
DICT_HELP_MAIN_ROW01 = Battle Mages introduces magic to Counter-Strike. To start, you first need to choose
DICT_HELP_MAIN_ROW02 = a school. Different schools has different magic's, a menu in which you can choose a
DICT_HELP_MAIN_ROW03 = school will appear when it is a new round and if you have yet to choose a school.
DICT_HELP_MAIN_ROW04 = Battle Mages also features an xp system and a spell upgrade system.
DICT_HELP_MAIN_ROW05 = You can't upgrade your spells until you get xp, you get xp automatically while
DICT_HELP_MAIN_ROW06 = playing. When you level up you will be able to put your points at a spell of your
DICT_HELP_MAIN_ROW07 = choice by using the main menu (Check binds below on how to display it).
DICT_HELP_MAIN_ROW08 = When you master a spell, you will receive a nice bonus or a completely new spell.
DICT_HELP_MAIN_ROW09 = 
DICT_HELP_MAIN_ROW10 = Now you need to bind a key to be able to cast magic. You do so by typing:
DICT_HELP_MAIN_ROW11 = bind key bm_castmagic
DICT_HELP_MAIN_ROW12 = in the console. Where key is the button which you will use to cast magic. Example:
DICT_HELP_MAIN_ROW13 = bind f bm_castmagic
DICT_HELP_MAIN_ROW14 = Now, every time you press the f key, you will cast magic.
DICT_HELP_MAIN_ROW15 = 
DICT_HELP_MAIN_ROW16 = Useful commands to bind:
DICT_HELP_MAIN_ROW17 = To cast magic:
DICT_HELP_MAIN_ROW18 = bind key bm_castmagic
DICT_HELP_MAIN_ROW19 = To choose next magic:
DICT_HELP_MAIN_ROW20 = bind key bm_nextmagic
DICT_HELP_MAIN_ROW21 = To choose previous magic:
DICT_HELP_MAIN_ROW22 = bind key bm_prevmagic
DICT_HELP_MAIN_ROW23 = To view the main menu from where you can choose to view help, change school and more
DICT_HELP_MAIN_ROW24 = bind key bm_menu
DICT_HELP_MAIN_ROW25 = To change school (Can also be reached via the main menu):
DICT_HELP_MAIN_ROW26 = bind key bm_changeschool
DICT_HELP_MAIN_ROW27 = 
DICT_HELP_MAIN_ROW28 = The main menu has several options: Select spell upgrades, change school, reset spell
DICT_HELP_MAIN_ROW29 = upgrades, this help and help about the school you are currently in.
DICT_HELP_MAIN_ROW30 = 
DICT_HELP_MAIN_ROW31 = When you press the bm_changeschool button or selecting it via the main menu, a menu
DICT_HELP_MAIN_ROW32 = will appear from which you can choose your next school. Although you wont change
DICT_HELP_MAIN_ROW33 = school until the beginning of next round.
DICT_HELP_MAIN_ROW34 = 
DICT_HELP_MAIN_ROW35 = Type bm_schoolhelp after you choosed a school to display information about that
DICT_HELP_MAIN_ROW36 = school.
DICT_HELP_MAIN_ROW37 = 
DICT_HELP_MAIN_ROW38 = Good Luck
DICT_HELP_MAIN_ROW39 = 
DICT_HELP_MAIN_ROW40 = Forum where you can post your view, suggestions and/or ideas:
DICT_HELP_MAIN_ROW41 = http://www.vandercal.net
DICT_HELP_WARRIOR_ROW01 = Warriors doesnt wield magic, select a school first.
DICT_HELP_ELEMENTAL_ROW01 = <b>The Elemental Mage is the master of elements</b>
DICT_HELP_ELEMENTAL_ROW02 = 
DICT_HELP_ELEMENTAL_ROW03 = <b>Fireball</b>
DICT_HELP_ELEMENTAL_ROW04 = A tool of destruction. The fireball will fly and explode upon impact, causing
DICT_HELP_ELEMENTAL_ROW05 = massive area damage. A spell which Tommho the great elemental mage was first to
DICT_HELP_ELEMENTAL_ROW06 = cast and was also the first spell ever learned.
DICT_HELP_ELEMENTAL_ROW07 = 
DICT_HELP_ELEMENTAL_ROW08 = <b>Ice Implosion</b>
DICT_HELP_ELEMENTAL_ROW09 = A cold spell, slowing the opponents while the ice from the icy gusts inflicts
DICT_HELP_ELEMENTAL_ROW10 = damage. Created during the great hunt to slow the targets, making them easy prey.
DICT_HELP_ELEMENTAL_ROW11 = 
DICT_HELP_ELEMENTAL_ROW12 = <b>Magma Shield</b>
DICT_HELP_ELEMENTAL_ROW13 = A defensive yet offensive spell. While it melts bullets coming close making the
DICT_HELP_ELEMENTAL_ROW14 = damage lesser towards the elemental mage. It also damages the attackers through
DICT_HELP_ELEMENTAL_ROW15 = the heat. Created as a defense against the illusionists stealthy tactics.
DICT_HELP_ELEMENTAL_ROW16 = 
DICT_HELP_ELEMENTAL_ROW17 = <b>Enchant Weapon</b>
DICT_HELP_ELEMENTAL_ROW18 = Enchanting the common weapons with magic, causing the bullets to inflict more
DICT_HELP_ELEMENTAL_ROW19 = damage. Crafted by renegade elemental mages to counter defensive shields.
DICT_HELP_ELEMENTAL_ROW20 = 
DICT_HELP_ELEMENTAL_ROW21 = <b>Enchant Weapon Fire</b>
DICT_HELP_ELEMENTAL_ROW22 = An upgrade to the usual enchant weapon. With a good shot these enchanted bullets
DICT_HELP_ELEMENTAL_ROW23 = can do damage over time to an opponent. A simple upgrade not long after the initial
DICT_HELP_ELEMENTAL_ROW24 = spell was crafted.
DICT_HELP_ELEMENTAL_ROW25 = 
DICT_HELP_ELEMENTAL_ROW26 = <b>Stone Shield</b>
DICT_HELP_ELEMENTAL_ROW27 = Creates a shield of stone from the stone and sand nearby. Although it can be razed,
DICT_HELP_ELEMENTAL_ROW28 = it still provides a way to close off an exit, shield the mage from view and offer
DICT_HELP_ELEMENTAL_ROW29 = some small protection versus bullets. Rumor has it that masters of this spell can
DICT_HELP_ELEMENTAL_ROW30 = walk and shoot through the shield as it pleases him. Created by a paranoid mage,
DICT_HELP_ELEMENTAL_ROW31 = time unknown.
DICT_HELP_ENERGY_ROW01 = <b>The Energy Mage is the master of the energies that surrounds us all.</b>
DICT_HELP_ENERGY_ROW02 = 
DICT_HELP_ENERGY_ROW03 = <b>Lightning Strike</b>
DICT_HELP_ENERGY_ROW04 = Pure energy strikes the target of the mage. A simple spell which was the one spell
DICT_HELP_ENERGY_ROW05 = that made the founder of the energy school interested in energy spells.
DICT_HELP_ENERGY_ROW06 = 
DICT_HELP_ENERGY_ROW07 = <b>Chain Lightning</b>
DICT_HELP_ENERGY_ROW08 = After the first strike, the energy splits up to find things in the proximity. These
DICT_HELP_ENERGY_ROW09 = "things" happens to be other mages. A masterpiece crafted by the founder of the
DICT_HELP_ENERGY_ROW10 = energy school.
DICT_HELP_ENERGY_ROW11 = 
DICT_HELP_ENERGY_ROW12 = <b>Lightning Speed</b>
DICT_HELP_ENERGY_ROW13 = Manipulates the surrounding energy. Allowing the mage to run faster and making
DICT_HELP_ENERGY_ROW14 = gears weightless. Watching his master with awe, the apprentice of the founder
DICT_HELP_ENERGY_ROW15 = created this spell to be able to do the "meaningless" chores quickly to have time
DICT_HELP_ENERGY_ROW16 = with other things.
DICT_HELP_ENERGY_ROW17 = 
DICT_HELP_ENERGY_ROW18 = <b>Planar Armor</b>
DICT_HELP_ENERGY_ROW19 = Reaching energies beyond our world, the mage creates a shield sturdier than
DICT_HELP_ENERGY_ROW20 = anything else in the world. Finally the energy mages had the knowledge to reach out
DICT_HELP_ENERGY_ROW21 = further than even the founder thought possible.
DICT_HELP_ENERGY_ROW22 = 
DICT_HELP_ENERGY_ROW23 = <b>Ghost Armor</b>
DICT_HELP_ENERGY_ROW24 = Not only applying planar energies on the mage, it also partially transports the mage
DICT_HELP_ENERGY_ROW25 = to the other plane.
DICT_HELP_ENERGY_ROW26 = 
DICT_HELP_ENERGY_ROW27 = <b>Leech</b>
DICT_HELP_ENERGY_ROW28 = Reaches into the energies of a close by mage and transfers it to the mage. It was
DICT_HELP_ENERGY_ROW29 = finally discovered that the energies inside a mage could actually be transferred. The
DICT_HELP_ENERGY_ROW30 = mage that crafted this spell also abused it to gain an advantage.
DICT_HELP_ENERGY_ROW31 = 
DICT_HELP_ENERGY_ROW32 = <b>Aura of Leech</b>
DICT_HELP_ENERGY_ROW33 = A field around the mage which automatically transfer energy to the mage. Crafted
DICT_HELP_ENERGY_ROW34 = thanks to the crafter of the first spell, who "volunteered" to have his energy
DICT_HELP_ENERGY_ROW35 = transferred to others.
DICT_HELP_ENERGY_ROW36 = 
DICT_HELP_ENERGY_ROW37 = <b>Force Field</b>
DICT_HELP_ENERGY_ROW38 = Lightning energy within a field that damages anyone inside that field. Since the
DICT_HELP_ENERGY_ROW39 = discovery that fields can be set up, a brilliant young mage used that new knowledge
DICT_HELP_ENERGY_ROW40 = together with the simple spell Lightning Strike to create a powerful new spell.
DICT_HELP_ILLUSION_ROW01 = <b>The Illusion Mage manipulates how others see reality.</b>
DICT_HELP_ILLUSION_ROW02 = 
DICT_HELP_ILLUSION_ROW03 = <b>Invisibility</b>
DICT_HELP_ILLUSION_ROW04 = Although doesn't hide the mage completely, it does make the mage a lot harder to
DICT_HELP_ILLUSION_ROW05 = spot. Created by Jazmina who accidentally triggered the spell when she was
DICT_HELP_ILLUSION_ROW06 = studying the ancient teachings. She became the youngest master throughout the
DICT_HELP_ILLUSION_ROW07 = history and also the leader of the illusionists.
DICT_HELP_ILLUSION_ROW08 = 
DICT_HELP_ILLUSION_ROW09 = <b>Supreme Invisibility</b>
DICT_HELP_ILLUSION_ROW10 = Grants the user total invisibility. However since it requires a lot of concentration to
DICT_HELP_ILLUSION_ROW11 = sustain this illusion, the mage cannot walk as fast as normal and if the mage starts
DICT_HELP_ILLUSION_ROW12 = attacking someone, the illusion fades.
DICT_HELP_ILLUSION_ROW13 = 
DICT_HELP_ILLUSION_ROW14 = <b>Mana Shield</b>
DICT_HELP_ILLUSION_ROW15 = Shielding against most of the damage, decreasing mana instead of life. With the
DICT_HELP_ILLUSION_ROW16 = minds in center the illusionists created a way of defense.
DICT_HELP_ILLUSION_ROW17 = 
DICT_HELP_ILLUSION_ROW18 = <b>Mind Blast</b>
DICT_HELP_ILLUSION_ROW19 = The mage reaches out to opponents in an area and damages them through a psychic
DICT_HELP_ILLUSION_ROW20 = attack making it hard for them to see straight. The illusionists finally turned their
DICT_HELP_ILLUSION_ROW21 = eyes on other people, devising ways to play with other minds than their own.
DICT_HELP_ILLUSION_ROW22 = 
DICT_HELP_ILLUSION_ROW23 = <b>Mind Flare</b>
DICT_HELP_ILLUSION_ROW24 = Creates a havoc of agony in the minds of mages in an area. To fire weapons or
DICT_HELP_ILLUSION_ROW25 = spells straight with this spell on is nearly impossible.
DICT_HELP_ILLUSION_ROW26 = 
DICT_HELP_ILLUSION_ROW27 = <b>Self Illusion</b>
DICT_HELP_ILLUSION_ROW28 = The mages takes on the illusion of a predator. Not only changing the looks, but also
DICT_HELP_ILLUSION_ROW29 = granting the mage to do massive damage with a knife. Created during the
DICT_HELP_ILLUSION_ROW30 = assassination days, when the emperor paid a huge amount of money to get rid of his
DICT_HELP_ILLUSION_ROW31 = enemies.
DICT_HELP_ILLUSION_ROW32 = 
DICT_HELP_ILLUSION_ROW33 = <b>Replenish Mana</b>
DICT_HELP_ILLUSION_ROW34 = Replenishes mana. Crafted since they could no longer upgrade their invisibility and
DICT_HELP_ILLUSION_ROW35 = mana shield, and the current form used up a great amount of mana fast.
DICT_HELP_ILLUSION_ROW36 = 
DICT_HELP_ILLUSION_ROW37 = <b>Mana Regeneration</b>
DICT_HELP_ILLUSION_ROW38 = Creates a field around the head of the illusionist. Soothing the mind of the mage and
DICT_HELP_ILLUSION_ROW39 = constantly replenishes mana. Created after spying on the energy mages, learning
DICT_HELP_ILLUSION_ROW40 = their secret of fields.
DICT_HELP_LIFE_ROW01 = <b>The Life Mage uses the energy of the nature. Asking it to help them.</b>
DICT_HELP_LIFE_ROW02 = 
DICT_HELP_LIFE_ROW03 = <b>Heal Self</b>
DICT_HELP_LIFE_ROW04 = Simple healing spell. Together with heal other, this was the first spell created by the
DICT_HELP_LIFE_ROW05 = Life Mages. First discovered by Y'lien healing a burn wound that Tommho, the
DICT_HELP_LIFE_ROW06 = leader of the elemental school, had accidentally hit him with.
DICT_HELP_LIFE_ROW07 = 
DICT_HELP_LIFE_ROW08 = <b>Heal Other</b>
DICT_HELP_LIFE_ROW09 = Simple healing spell, but directed towards others.
DICT_HELP_LIFE_ROW10 = 
DICT_HELP_LIFE_ROW11 = <b>Full Heal Self</b>
DICT_HELP_LIFE_ROW12 = Powerful healing spell that also cures bad effects.
DICT_HELP_LIFE_ROW13 = 
DICT_HELP_LIFE_ROW14 = <b>Full Heal Other</b>
DICT_HELP_LIFE_ROW15 = Powerful healing spell that also cures bad effects on a friend.
DICT_HELP_LIFE_ROW16 = 
DICT_HELP_LIFE_ROW17 = <b>Shield of Y'lien</b>
DICT_HELP_LIFE_ROW18 = Increases the life of the mage. Created by Y'lien, the mage calls for the nature to
DICT_HELP_LIFE_ROW19 = inhabit the body of the mage.
DICT_HELP_LIFE_ROW20 = 
DICT_HELP_LIFE_ROW21 = <b>Shield of Y'lienelle</b>
DICT_HELP_LIFE_ROW22 = Increases the life of the mage, and also returns a small amount of damage back to
DICT_HELP_LIFE_ROW23 = the attacker. Created by Y'lienelle the daughter of Y'lien by accident. Y'lien was
DICT_HELP_LIFE_ROW24 = teaching her his shield spell, but Y'lienelle had her concentration on a beautiful rose
DICT_HELP_LIFE_ROW25 = and its thorns, which gave the spell some exceptional properties.
DICT_HELP_LIFE_ROW26 = 
DICT_HELP_LIFE_ROW27 = <b>Regeneration</b>
DICT_HELP_LIFE_ROW28 = Accelerates the normal healing power of the human body. A spell created by Y'lien
DICT_HELP_LIFE_ROW29 = and his daughter Y'lienelle after their discovery of the rose. By concentrating on
DICT_HELP_LIFE_ROW30 = some wildlife with good natural regeneration, they were able to add that
DICT_HELP_LIFE_ROW31 = regeneration on their own bodies.
DICT_HELP_LIFE_ROW32 = 
DICT_HELP_LIFE_ROW33 = <b>Avatar</b>
DICT_HELP_LIFE_ROW34 = Powerful spell that allows a mage to take a huge amount of damage for a short
DICT_HELP_LIFE_ROW35 = period of time. When Y'lienelle was returning home one day, her village was
DICT_HELP_LIFE_ROW36 = attacked by renegade elemental mages. Possessed with an extremely strong will to save
DICT_HELP_LIFE_ROW37 = everyone, she triggered one of the most powerful spells of the life mages. Thanks to
DICT_HELP_LIFE_ROW38 = the quick thinking of her father, who healed her while using the spell to defend her
DICT_HELP_LIFE_ROW39 = people. Both she and her people survived that day.
-->>Paulie<<-- is offline