Thread: IClient
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Junior Member
Join Date: Jun 2013
Old 10-03-2019 , 10:06   Re: IClient
Reply With Quote #3

Hi, thanks for the reply.

I based my code from here:

That method is called from PlayerManager::OnClientConnect, thats what i did
The server crash's exacly on this line, i make sure of that putting some debug print's

IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());

Last edited by Contf; 10-03-2019 at 10:08.
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