Senior Member
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12-20-2018
, 09:50
Can't get map to reload
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#1
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I might be asking a really stupid question... but I can't get CSS DM to change the map when "mp_timelimit" runs out, even though it seems to me like I set it up to do so.
Here's my server.cfg:
Spoiler
//SynHosting Server.cfg v5.0
//=========================
//Server Valtozok:
//================
hostname "|Happy Lads| Magyar DEATHMATCH Szerver | 100tick @SynHosting.eu"
sv_tags "oldschool,100,100tick,tickrate,hun,hu,magyar ,pub,public,dm,deathmatch,tdm,ffa,de,cs,d2,dd 2,dust2,classic,css,solid,happy,lads,n3xus,sy nhosting,syn,casual"
sv_contact "Happy Lads Discord: https://discord.gg/yH5wG7r"
sv_password "happydm"
sv_lan 0
sv_region -1
sv_pausable 0
sv_visiblemaxplayers -1
sv_consistency 1 //Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
sv_pure 1
sv_pure_kick_clients 1
sv_pure_trace 0
log off
sv_log_onefile 0
sv_logbans 0
sv_logblocks 0
sv_logdownloadlist 0
sv_logecho 0
sv_logflush 0
sv_maxreplay 0
mp_logdetail 0
sv_competitive_minspec 0
sv_allow_color_correction 0
sv_allow_voice_from_file 0
sv_allow_wait_command 1
sv_allowminmodels 1
sv_alltalk 1
//sm_deadtalk 1
sv_voiceenable 1
//sv_use_steam_voice 0 //Deprecated - placeholder convar for handling old network streams that had an incomplete SVC_VoiceInit packet. Use "sv_voicecodec steam"
sv_voicecodec "vaudio_celt"
//========================
//Rate es Net beallitasok:
//========================
sv_alternateticks 0
sv_clockcorrection_msecs 60
sv_maxcmdrate 100
sv_mincmdrate 100
sv_maxupdaterate 100
sv_minupdaterate 100
sv_maxrate 35000
sv_minrate 35000
sv_client_predict 1
sv_client_max_interp_ratio 1
sv_client_min_interp_ratio 1
sv_client_cmdrate_difference 0
sv_max_usercmd_future_ticks 8
////////////////
//sv_unlag 0
//sv_maxunlag 0
////////////////
sv_nomvp 1
sv_nonemesis 0
sv_nowinpanel 1
sv_nostats 0
sv_disablefreezecam 1
sv_hudhint_sound 0
sv_enablebunnyhopping 0
sv_enableboost 1
sv_legacy_grenade_damage 0
sv_accelerate 5
sv_airaccelerate 10
sv_autosave 1
sv_backspeed 0
sv_benchmark_autovprofrecord 0
sv_benchmark_numticks 1
sv_bonus_challenge 0
sv_bounce 0
sv_cacheencodedents 0
sv_cheats 0
sv_debug_player_use 0
sv_debugmanualmode 0
sv_debugtempentities 0
sv_deltaprint 0
sv_deltatime 0
sv_enableoldqueries 0
sv_filterban 1
sv_forcepreload 1
sv_footsteps 1
sv_friction 4
sv_ignoregrenaderadio 1
sv_gravity 800
sv_ladder_angle -0.707
sv_ladder_dampen 0.2
sv_maxroutable 1260
sv_maxspeed 320
sv_massreport 0
sv_maxvelocity 3500
sv_master_legacy_mode 0
sv_master_share_game_socket 1
sv_max_queries_sec 3
sv_max_queries_sec_global 60
sv_noclipaccelerate 5
sv_max_queries_window 30
sv_noclipspeed 5
sv_npc_talker_maxdist 1024
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_playerperfhistorycount 20
sv_pushaway_clientside 0
sv_pushaway_force 30000
sv_pushaway_max_force 1000
sv_pushaway_min_player_speed 75
sv_pvsskipanimation 1
sv_rollangle 0
sv_rollspeed 200
sv_showimpacts 0
sv_runcmds 1
sv_showladders 0
sv_soundemitter_trace 0
sv_showplayerhitboxes 0
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3
sv_stats 1
sv_stepsize 18
sv_stopspeed 75
sv_strict_notarget 0
sv_test_scripted_sequences 0
sv_teststepsimulation 1
sv_thinktimecheck 0
sv_timeout 60
sv_turbophysics 1
sv_vehicle_autoaim_scale 8
sv_unlockedchapters 1
sv_wateraccelerate 10
sv_waterdist 12
sv_waterfriction 1
//===============
//Rcon parancsok:
//===============
rcon_password "nope"
sv_rcon_banpenalty 10
sv_rcon_log 0
sv_rcon_maxfailures 10
sv_rcon_minfailuretime 30
sv_rcon_minfailures 5
//=========================
//Jatek es kor beallitasok:
//=========================
mp_allowNPCs 1
mp_allowspectators 1
mp_autocrosshair 0
mp_autokick 0
mp_autoteambalance 1
mp_bonusroundtime 9
mp_c4timer 40
mp_buytime 0.35
mp_chattime 10
mp_defaultteam 0
mp_clan_ready_signal 0
mp_clan_readyrestart 0
mp_disable_respawn_times 0
//mp_decals 0
//r_decals 0
mp_enableroundwaittime 1
mp_footsteps 1
mp_fadetoblack 0
mp_forceautoteam 0
mp_falldamage 1
mp_flashlight 1
mp_forcecamera 0
mp_forcerespawn 1
mp_fraglimit 0
mp_freezetime 6
mp_friendlyfire 0
mp_hostagepenalty 6
mp_humanteam 0
mp_ignore_round_win_conditions 1
mp_limitteams 1
mp_match_end_at_timelimit 1
mp_maxrounds 0
mp_playerid 0
mp_playerid_delay 0
mp_playerid_hold 0.25
mp_respawnwavetime 10
//mp_round_restart_delay 7
mp_spawnprotectiontime 0
mp_roundtime 9
mp_stalemate_enable 0
mp_stalemate_meleeonly 0
mp_teamlist 0
mp_stalemate_timelimit 240
mp_teamoverride 1
mp_startmoney 800
mp_teamplay 0
mp_teams_unbalance_limit 1
mp_tkpunish 0
mp_timelimit 120
mp_tournament 0
mp_tournament_allow_non_admin_restart 0
mp_waitingforplayers_cancel 0
mp_waitingforplayers_restart 0
mp_waitingforplayers_time 0
mp_weaponstay 0
mp_winlimit 0
//==================
//Botok:
//==================
bot_prefix "<difficulty>"
bot_chatter off
//bot_difficulty 2
bot_auto_follow 1
bot_join_after_player 0
//==================
//Egyeb Beallitasok:
//==================
//sourceTV
tv_enable 1
tv_autorecord 0
tv_allow_camera_man 1
tv_maxrate 35000
//tv_delay 0
tv_name "SourceTV"
tv_title "SourceTV"
//tv_port
tv_maxclients 1
tv_transmitall 1
tv_password "happy"
tv_delaymapchange 0
tv_delaymapchange_protect 0
//decalfrequency 60
fps_max 0
host_framerate 0
g_ragdoll_maxcount 99
g_ragdoll_important_maxcount 99
func_break_max_pieces 99
sm_advertisements_enabled 1
sm_advertisements_interval 60
sm_advertisements_reload
sm_reloadadmins
mp_show_voice_icons 0
sm_switch_event 0
sm_rates_menu 0
sm_allchat_mode 2 // - Players can see all chat messages without dead or other restrictions.
//0 = No. Standard behavior.
//1 = Yes. Players will see all chat messages.
//2 = Yes. Players will see all messages if sv_alltalk is enabled. *Default
sm_allchat_team 1 // - Who can see say_team messages?
//0 = Teammates only. Standard behavior.
//1 = All teammates without dead or other restrictions. *Default
//2 = All players without dead or other restrictions.
sm_parachute_enabled "1" // - 0: disables the plugin - 1: enables the plugin
sm_parachute_fallspeed "100" // - speed of the fall when you use the parachute
sm_parachute_linear "1" // - 0: disables linear fallspeed -1: enables it
sm_parachute_msgtype "0" // - 0: disables Information -1: Chat -2: Panel -3: BottomCenter
sm_parachute_cost "0" // - cost of the parachute (CS ONLY) (If cost = 0 then free for everyone)
sm_parachute_payback "75" // - how many percent of the parachute cost you get when you sell your parachute (ie. 75% of 1000 = 750$)
sm_parachute_welcome "0" // - 0: disables Welcome Message -1: enables it
sm_parachute_roundmsg "0" // - 0: disables Round Message - 1: enables it
sm_parachute_model "0" // - 0: dont use the model - 1: display the Model
sm_parachute_decrease "0" // - 0: dont use Realistic velocity-decrease - x: sets the velocity-decrease.
sm_parachute_button "1" // - 1: uses button +USE for parachute usage. - 2: uses button +JUMP.
sm_halftime_sound //The sound that should be played in halftime, gem_sounds/teamswitch.mp3 is default. If set to "" in the config, halftime sound is disabled and no download occurs.
sm_halftime_money_reset 0 //Can be 0 or 1. 0 means no reset of money or weapons. You keep what you have. 1 means, all wepons and armour are removed, starting with standard pistol and mp_startmoney to by for.
sm_halftime_teamswitch_type "maxrounds"
sm_silence_nades_sound_he_default "happysounds/throwing_grenade.mp3"
sm_silence_nades_text_he_default ""
sm_silence_nades_sound_flash_default "happysounds/throwing_flashbang.mp3"
sm_silence_nades_text_flash_default ""
sm_silence_nades_sound_smoke_default "happysounds/throwing_smoke.mp3"
sm_silence_nades_text_smoke_default ""
sm_wallhack_tex effects/strider_bulge_dudv_dx60.vmt
//=================
//Betoltendo cfg-k:
//=================
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
sv_downloadurl "http://syn131.synhosting.eu/webdl/n3xus/css_27440/cstrike/"
sv_allowdownload 1
sv_allowupload 0
Here's my cssdm.cfg:
Spoiler
// Sets whether or not CS:S DM is enabled.
// --
// Default: "1"
cssdm_enabled "1"
// Sets whether FFA mode is enabled. FFA lets
// players kill teammates for points, without any
// damage reduction or teamkill penalties.
// --
// Default: "0"
cssdm_ffa_enabled "0"
// Sets the CS:S DM spawn method.
// "none" -- Spawn at the normal map spawn points.
// "preset" -- Spawn at a random point from a config file.
// --
// Default: "preset"
cssdm_spawn_method "preset"
// Number of seconds to wait before deleting a ragdoll.
// If 0, ragdoll will be deleted instantly.
// If >=20, ragdoll will never be deleted.
// --
// Default: "2"
cssdm_ragdoll_time "2"
// Number of seconds to wait before respawning a player.
// --
// Default: "0.75"
cssdm_respawn_wait "0.75"
// Whether or not C4 should be allowed. If not allowed,
// It will be removed from the world when dropped and
// stripped from players when they spawn.
// --
// Default: "0"
cssdm_allow_c4 "0"
// Sets whether the equipment plugin is enabled.
// --
// Requires: dm_equipment.smx
// Default: "1"
cssdm_enable_equipment "1"
// Whether or not spawn protection is enabled.
// --
// Requires: sm_spawn_protection.smx
// Default: "1"
cssdm_spawn_protection "1"
// Number of seconds a client is protected for.
// --
// Requires: sm_spawn_protection.smx
// Default: "2"
cssdm_prot_time "1"
// Sets the spawn protection color for CTs.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "0 0 255 50"
cssdm_prot_ctcolor "0 0 255 128"
// Sets the spawn protection color for Ts.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "255 0 0 50"
cssdm_prot_tcolor "255 0 0 128"
// Allow clients to use the "respawn" command.
// Note that this command does not let players respawn before the
// cssdm_respawn_wait time.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_respawn_command "1"
// Sets whether CS:S DM should force mapchanges.
// This is useful for Stripper:Source users.
// --
// Requires: dm_basics.smx
// Default: "0"
cssdm_force_mapchanges "1"
// Sets the mapchange file CS:S DM should use.
// This is only needed for cssdm_force_mapchanges.
// --
// Requres: dm_basics.smx
// Default: "mapcycle.txt"
cssdm_mapchange_file "mapcycle.txt"
// Sets whether CS:S DM should automatically refill ammo.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_refill_ammo "1"
// Sets how many bots CS:S DM keeps in game. Use this instead
// of bot_quota for managing bots.
// bot_quota should be "0"
// bot_quota_mode should be "normal"
// bot_auto_vacate should be "0"
// --
// Requires: dm_bot_quotas.smx
// Default: "0"
cssdm_bots_balance "4"
// This is an experimental cvar that will prevent CS:S DM from
// removing dropped items. It is recommend that you don't set
// this to 0, because a huge number of weapon entities on the
// ground will cause lag (both server and client-side).
// --
// Default: "1"
cssdm_remove_drops "1"
If one of you would be kind enough to help a dumbo like me out, I'd be really grateful!
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