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Using SDKHook_Touch with grenades?
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Internet Bully
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Join Date: Apr 2014
05-20-2015 , 16:30 Re: Using SDKHook_Touch with grenades?
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You might be able to check for hp/armor decrements of 1 using OnDamageTake and then check the weapon/source (
hegrenade_projectile?)
or damagetype (DMG_CLUB (1 << 7)) to see if it was a nade bouncing on you.
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Last edited by Internet Bully; 05-20-2015 at
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