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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 01-22-2017 , 03:18   Re: Creating a "clone" of a player
Reply With Quote #4

Quote:
Originally Posted by Mitchell View Post
copying the sequence netprop would probably be the only way to copy animations to a prop. However it looks half-baked.
Also yeah you cant change the position of a prop when it's bonemerged, i've tried everything. The bones are set to the same position and angle as the parent.
Because attachments are handled client side, and bone merge simply tells the client to attach the prop to the client using same named bones
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