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[L4d] Determine infected type
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Frus
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Join Date: Aug 2009
09-23-2009 , 22:28 Re: [L4d] Determine infected type
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Quote:
Originally Posted by
AtomicStryker
Its actually the inferior method to GetClientModel because it doesnt change from death to respawn. Just so you know
&& IsPlayerAlive(i). And it's more efficient than comparing a string.
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