View Single Post
Frus
Senior Member
Join Date: Aug 2009
Old 09-23-2009 , 22:28   Re: [L4d] Determine infected type
Reply With Quote #4

Quote:
Originally Posted by AtomicStryker View Post
Its actually the inferior method to GetClientModel because it doesnt change from death to respawn. Just so you know
&& IsPlayerAlive(i). And it's more efficient than comparing a string.
Frus is offline