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[L4d] Determine infected type
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Merudo
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Join Date: Feb 2016
03-01-2016 , 13:53 Re: [L4d] Determine infected type
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This is super old, but I'd like to know what the problem is with GetEntProp(client, Prop_Send, "m_zombieClass").
Does it work incorrectly for dead zombies? If so, what should be used instead?
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