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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 03-26-2007 , 04:05   Re: longjump problems?
Reply With Quote #2

If You are using my beta of CSDM (2.1f/g) - go to Your csdm_misc.sma and find this function:
Code:
public DoMapStrips() {     if (!csdm_active())         return     client_print(0,print_chat,"CSDM - DEBUG DoMapStrips executed")     log_amx("CSDM - DEBUG DoMapStrips executed")     new mapname[24]     get_mapname(mapname, 23)     if ((g_MapStripFlags & MAPSTRIP_BOMB) && (containi(mapname, "de_") != -1))     {         RemoveEntityAll("func_bomb_target")         RemoveEntityAll("info_bomb_target")     }     if ((g_MapStripFlags & MAPSTRIP_VIP) && (containi(mapname, "as_") != -1))     {         RemoveEntityAll("func_vip_safetyzone")         RemoveEntityAll("info_vip_start")     }     if ((g_MapStripFlags & MAPSTRIP_HOSTAGE) && (containi(mapname, "cs_") != -1))     {         RemoveEntityAll("func_hostage_rescue")         RemoveEntityAll("info_hostage_rescue")     }     if (g_MapStripFlags & MAPSTRIP_BUY)     {         RemoveEntityAll("func_buyzone")         RemoveEntityAll("player_weaponstrip")         RemoveEntityAll("game_player_equip")         RemoveEntityAll("item_healthkit")         RemoveEntityAll("item_battery")         RemoveEntityAll("armoury_entity")         RemoveEntityAll("item_longjump")     } }
remove the line RemoveEntityAll("item_longjump") - save and compile the plugin. Then move csdm_misc.amxx from amxmodx/scripting/compiled to amxmodx/plugins. Restart Your server and it should work.
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