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frool
Junior Member
Join Date: Nov 2009
Location: germany
Old 11-27-2009 , 02:30   Re: [L4D(1)/2] bebop - unlimited player coop
Reply With Quote #4

Quote:
Originally Posted by Bigbuck View Post
Could you explain the auto spawn of bots?
you already had a look at the source? ye i could explain its not that hard....


Quote:
Originally Posted by Bigbuck View Post
Would this plugin add a bot when a 5th human player comes in?
yes definitely. also kicking a bot when someone disconnects.


Quote:
Originally Posted by quakerv View Post
Tested, it works fine. There is a prob, I set the maxplayers to 5, and the plugin will not spawn a bot for the 5th additional slot. Also, if there r 5 human players and 1 man leave, then only 4 human players left, and no bot will be added.
sorry quakerv i don't understand. how can you say its working fine when it does not spawn any additional bots for you or kicks them?
Can you paste me the log and the players name in the log when this did happen? Also did you test L4D1 or L4D2 ?.

because i've already spotted a bug regarding l4d1. will be fixed when i got home today.

Note: If you set maxplayers to 5 then the pluginwill only add an additional bot when a human joins the game and activates.
Also youre su're that you are running l4dtools?

Last edited by frool; 11-27-2009 at 02:40.
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