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Visual77
Veteran Member
Join Date: Jan 2009
Old 02-04-2018 , 10:00   Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]
Reply With Quote #120

Has the signature for NET_InitiateSteamConnection changed on l4d2 windows? If the extension loads without errors, would that be enough to assume that SteamSocketMgr is still being patched correctly?

I found the old signature in the engine.dll but I'm not sure whether that's still NET_InitiateSteamConnection or not.

Code:
6A 00                         push    0               ; int
8D 95 34 FB FF FF             lea     edx, [ebp+var_4CC]
52                            push    edx             ; int
50                            push    eax             ; int
B9 E8 04 6B 10                mov     ecx, offset dword_106B04E8
E8 6A F9 FF FF                call    sub_101C18C0
83
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