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[TF2] RocketBounce
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eco3576
Senior Member
Join Date: Jul 2010
07-16-2011 , 17:23 Re: [TF2] RocketBounce
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Quote:
Originally Posted by
FlaminSarge
Untrue, I gave everyone on a 32-player server a rapidfire huntsman, flipped on rocketbounce, set the max to 999, and watched the lag (crashing occured for some clients clientside, but server didn't crash)
Hmmm. Must depend on the map that I'm using. It's a huge one in which the Source Engine is almost stretched to its limit.
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