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sorallll
Senior Member
Join Date: Oct 2018
Old 12-19-2021 , 15:29   [L4D2]End Safearea Teleport
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Description:
  • When a certain percentage of the survivors reach the end safe room or rescue vehicle, the countdown starts. After the countdown ends, all survivors who have not entered will be teleported or slayed

Thanks:
Requirements:
Related:
Changes:
Quote:
1.2.0 (17-Oct-2022)
- Cleaned up some code
- Some functions instead use left4dhooks recently added

1.1.9 (19-Mar-2022)
- Added new ConVar to allow plugins to be enabled or disabled in specific modes

1.1.8 (16-Mar-2022)
- Cleaned up some code
- Removed secondary detection of player positions and teleports them

1.1.7 (10-Feb-2022)
- Cleaned up some code
- Update translation phrases
- The number of survivors reached is also counted when the player leaves the end zone

1.1.6 (11-Jan-2022)
- Fix NAV_MESH related attribute detection

1.1.5 (10-Jan-2022)
- Shorten translated phrases to prevent truncation
- Remove the automatic teleport function when there is no player in the safe room after setting the automatic execution

1.1.4 (10-Jan-2022)
- Attempt to fix the previous timer not firing issue
- Clear the unused g_pDirector pointer related code
- For g_pNavMesh pointer acquisition, use the existing L4D_GetPointer(POINTER_NAVMESH) in left4dhooks instead
- g_hSDKOnRevived uses the existing L4D_ReviveSurvivor in left4dhooks instead

1.1.3 (29-Dec-2021)
- Clean up code
- Left 4 DHooks Direct is now required

1.1.2 (26-Dec-2021)
- Add a ConVar to control the enabling or disabling of Safe Room and Rescue Vehicle

1.1.1 (20-Dec-2021)
- Fix translation errors
Attached Files
File Type: txt safearea_teleport.phrases.txt (760 Bytes, 847 views)
File Type: sp Get Plugin or Get Source (safearea_teleport.sp - 514 views - 29.3 KB)
File Type: txt safearea_teleport.txt (3.0 KB, 560 views)

Last edited by sorallll; 11-04-2022 at 11:11.
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