SM-WeaponModels plugin
from Andersso uses signatures in gamedata file. Unfortunately, there is an error on startup connected to the signature:
PrepSDKCall_SetFromConf(gameConf, SDKConf_Signature, "Animating_GetSequenceActivity");
Quote:
L 07/26/2022 - 23:58:14: [SM] Exception reported: Failed to load SDK call "Animating_GetSequenceActivity"!
L 07/26/2022 - 23:58:14: [SM] Blaming: weaponmodels.smx
L 07/26/2022 - 23:58:14: [SM] Call stack trace:
L 07/26/2022 - 23:58:14: [SM] [0] SetFailState
L 07/26/2022 - 23:58:14: [SM] [1] Line 119, weaponmodels/entitydata.sp::WeaponModels_EntityDataInit
L 07/26/2022 - 23:58:14: [SM] [2] Line 276, weaponmodels.sp::OnPluginStart
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Unfortunately, the owner does not answer to issues on github
Is it possible to check and correct it?
Code:
"Games"
{
"csgo"
{
"Offsets"
{
"Entity_UpdateTransmitState"
{
"windows" "21"
"linux" "22"
}
"Animating_StudioHdr"
{
"windows" "68"
"linux" "68"
}
}
"Signatures"
{
"Animating_GetSequenceActivity"
{
"windows" "\x55\x8B\xEC\x53\x8B\x5D\x08\x57\x8B\xF9\x83\xFB\xFF\x75\x08\x5F"
"linux" "@_ZN14CBaseAnimating19GetSequenceActivityEi"
}
}
}
}