Thread: Precache Kit
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Old 03-15-2015 , 09:22   Re: Precache Kit
Reply With Quote #9

Quote:
Originally Posted by Arkshine View Post
I remember starting something like that I've never finished.
If you want make this useful, just listing is not really helpful. The whole point of checking inside precached list is to see what is responsible to precache what files. It could be a pawn plugin, an amxx module or a metamod plugin. Having an global overview of this will help you to understand from where you could optimize, in the meaning reducing precache count, depending the map.
Basically to make this useful, you need to retrieve full details of everything.

"Unprecaching" is welcomed too, but this requires you filter things a bit more, because yes, you know when an entity is about to be created and you can block that. There are a lot of things you can do around that.

You should really study more the game and such.
The point of this plugin is to people know what files are being precached and check what they don't need.
Yet, I see your point and i agree, this can be more advanced. I will give a try on my free time during weekends. But this plugin still being usefull for now since it still helping people having a control under the server. I also thought about unprecache per map but after thinking for a while i thought it doesn't worth it. I mean, i think its very unlikely that i want to unprecache an file in de_dust2 and not in cs_italy.
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