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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 08-15-2020 , 12:07   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #116

Quote:
Originally Posted by Tim q View Post
I have installed yours unofficial freakfortress2 version 1.20.1 and got a lot of errors, and all bosses lost thier abbilites and rages and when boss lost his life server get crush. Do you know what is wrog? Error logs here:

Code:
L 08/14/2020 - 16:06:08: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:08: [SM] Call stack trace:
L 08/14/2020 - 16:06:08: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:08: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:08: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [6] Line 344, L:\scripting\ff2_sarysapub3.sp::OnPluginStart2
L 08/14/2020 - 16:06:08: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:08: [SM] Unable to load plugin "ff2_sarysapub3.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:08: [simple-chatprocessor.smx] [SCP] Recognized mod [Team Fortress 2].
L 08/14/2020 - 16:06:08: [simple-chatprocessor.smx] [SCP] Loading translation file [scp.tf.phrases].
L 08/14/2020 - 16:06:08: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:08: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:08: [SM] Call stack trace:
L 08/14/2020 - 16:06:08: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:08: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:08: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [6] Line 57, L:\scripting\ff2_otokiru.sp::OnPluginStart2
L 08/14/2020 - 16:06:08: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:08: [SM] Unable to load plugin "ff2_otokiru.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:08: [rtd.smx] File test for rtd.phrases.txt: PASSED!
L 08/14/2020 - 16:06:08: [rtd.smx] File test for rtd_effects.cfg: PASSED!
L 08/14/2020 - 16:06:08: [rtd.smx] Loaded 35 effects: (19 good) (16 bad).
TF2: Roll the Dice: v0.4.4.2 loaded!
L 08/14/2020 - 16:06:09: [tf2attributes.smx] Could not initialize call to CEconItem::SetCustomName
L 08/14/2020 - 16:06:09: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:09: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:09: [SM] Call stack trace:
L 08/14/2020 - 16:06:09: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:09: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:09: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [6] Line 44, L:\scripting\ff2_movespeed.sp::OnPluginStart2
L 08/14/2020 - 16:06:09: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "ff2_movespeed.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:09: [ff2_boss_prefs.smx] Freak Fortress 2: Boss Preferences v1.04 Loading
L 08/14/2020 - 16:06:09: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:09: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:09: [SM] Call stack trace:
L 08/14/2020 - 16:06:09: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:09: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:09: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [6] Line 249, L:\scripting_bbg\ff2_salmon.sp::OnPluginStart2
L 08/14/2020 - 16:06:09: [SM]   [7] Line 44, L:\scripting_bbg\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "ff2_salmon.smx": Error detected in plugin startup (see error logs)
KeyValues Error: RecursiveLoadFromBuffer:  got empty keyname in file addons/sourcemod/configs/custom-chatcolors.cfg
admin_colors, (*Vip*),
KeyValues Error: LoadFromBuffer: missing { in file addons/sourcemod/configs/custom-chatcolors.cfg
(*admin_colors*), (*Vip*),
L 08/14/2020 - 16:06:09: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:09: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:09: [SM] Call stack trace:
L 08/14/2020 - 16:06:09: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:09: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:09: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [6] Line 47, L:\scripting\ff2_ams_sample.sp::OnPluginStart2
L 08/14/2020 - 16:06:09: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "ff2_ams_sample.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "s93_bowrage.smx": Native "FF2_GetAlivePlayers" was not found
Take a look at your post above,
they're currently searching the problem
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