Thread: [DoD:S] Bleed
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-13-2013 , 03:16   Re: [DoD:S] Bleed
Reply With Quote #7

new attackerID = (GetClientOfUserId(BleedInfo[i][attacker]) != 0) ? GetClientOfUserId(BleedInfo[i][attacker]) : 0;

You can simply do "new attackerID = GetClientOfUserId(BleedInfo[i][attacker]);"

And you're still preventing someone from bleeding from a higher part.

i.e. StartBleed ==> OTHER

then the player receives a critical hit at the chest. In Event_Player_Damaged, the victim will be considered like "already bleeding". This means a player can "prevent" a higher blood-loss from a less higher one.

i.e. Get hit in the leg --> Bleeding 2/sec ; Bleeding --> Get hit in the stomach --> still bleed 2/sec, rather than 3/sec.





Red
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Last edited by RedSword; 07-13-2013 at 03:17.
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