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[tf2] hook when physics objects collide?
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foon
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Join Date: Dec 2018
10-20-2019 , 10:53 Re: [tf2] hook when physics objects collide?
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I have gone through all the settings for m_nSurroundType, but its still exactly the same. It either triggers with the bbox/rbox/absbox, or it doesn't trigger at all. Is there maybe a way where I can parent a rocket to the sticky/pipe and still keep the physics of the sticky/pipe?
Last edited by foon; 10-20-2019 at
10:57
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