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RoboCop
AlliedModders Donor
Join Date: Dec 2010
Location: Dundee, Scotland
Old 06-08-2017 , 11:11   Re: Half-Life GunGame
Reply With Quote #105

For DMC I did add the DMC weapons and loaded that plugin on the latest AMXX beta build on my server. But I don't know if I set it correctly as it appears to crash after warmup sometimes for no good reason. And there's no unlimited for the Lightning Gun and the other guns, that it won't fire and the weapon_axe appears to not allow me to use to attack enemies. Also I've enabled DMC TeamPlay for hgrunt;helmet but I don't know if that will cause any instability, and I want for the players to automatically spawn their main weapon at their first level and optionally have the axe for melee kills. Here is the gungame.ini for DMC:-

HTML Code:
<cvars>
		"gg_enabled" "1"
		"gg_sound_winner" ""
		"gg_sound_levelup" "sound/debris/beamstart5.wav"
		"gg_sound_leveldown" "sound/debris/beamstart5.wav"
		"gg_uparmor" "20"
		"gg_descore" "1"
		"gg_autosave" "300.0"
		"gg_endgame_delay" "15.0"
		"gg_showstats" "1"
		"gg_stats_color" "255 255 0"
		"gg_stats_pos" "0.70 0.40"
		"gg_mapchange_style" "1"
		"gg_mapchooser_type" "4"
		"gg_startvote_nearlevel" "2"
		"gg_informer_color" "128 255 0"
		"gg_informer_pos" "-1.0 0.97"
		"gg_informer_holdtime" "20.0"
		"gg_chat_messages" "abcdefgh"
		"gg_restore_hp" "1"
		"gg_default_hp" "100"
		"gg_default_ap" "100"
		"gg_icon_enable" "1"
		"gg_icon_color" "255 127 0"
		"gg_icon_blink" "3.0"
		"gg_icon_blink1" "45 215 255"
		"gg_icon_blink2" "255 0 0"
		"gg_handicap_on" "1"
		"gg_warmup" "30"
		"gg_prolevel_music" ""
		"gg_teamplay" "1"
		"gg_teamplay_multigoal" "2"
</cvars>

<sets>
	<level>
		kills = 4
		icon = d_lightning

		<equip>
			weapon_lightning
		</equip>

		<inflictors>
			weapon_lightning
		</inflictors>
	</level>
	
	<level>
		kills = 4
		icon = d_missile

		<equip>
			weapon_missile
		</equip>

		<inflictors>
			weapon_missile
		</inflictors>
	</level>

	<level>
		kills = 3
		icon = d_grenade

		<equip>
			weapon_grenade
		</equip>

		<inflictors>
			weapon_grenade
		</inflictors>
	</level>

	<level>
		kills = 2
		icon = d_superspike

		<equip>
			weapon_superspike
		</equip>

		<inflictors>
			weapon_superspike
		</inflictors>
	</level>

	<level>
		kills = 2
		icon = d_spike

		<equip>
			weapon_spike
		</equip>

		<inflictors>
			weapon_spike
		</inflictors>
	</level>

	<level>
		kills = 2
		icon = d_doubleshotgun

		<equip>
			weapon_doubleshotgun
		</equip>

		<inflictors>
			weapon_doubleshotgun
		</inflictors>
	</level>

	<level>
		kills = 2
		icon = d_shotgun

		<equip>
			weapon_shotgun
		</equip>

		<inflictors>
			weapon_shotgun
		</inflictors>
	</level>

	<level>
		kills = 1
		icon = d_axe

		<equip>
			weapon_axe
		</equip>

		<inflictors>
			weapon_axe
		</inflictors>
	</level>

</sets>

<mods>
	; DeathMatch Classic
	<dmc>
		name = DeathMatch Classic
        
		<offsets>
			m_pPlayer = 89
			m_iClip = 108
			m_pActiveItem = 277
			m_rgAmmo = 280
			offsetAmmoDiff = 0
		</offsets>
        
		<blockspawn>
			weapon_*
			ammo_*

			weaponbox
		</blockspawn>

		<warmup>
			<equip>
				weapon_axe
			</equip>
		</warmup>
		
	</dmc>
</mods>
I'll try those weapons order in reverse to see what the results are too.
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Last edited by RoboCop; 06-08-2017 at 11:22.
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