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jgbc3d
Junior Member
Join Date: Apr 2011
Old 12-09-2016 , 20:34   Re: [L4D/L4D2] Force Mission Changer + Voting System
Reply With Quote #7

well Ive tested the plugin just myself in the server and it is working, now I gotta test it with more people. and just for those who want only the normal maps on the vote list and the map list, Ive made some changes to those txt files, I did this cuz I dondt know if leaving it as it is will cause some problem when the plugin tries to load a map that is not installed. I made it following the order of the events in the story

fmc_vsmaps.txt
Code:
"ForceMissionChangerSettings"
{
        "c1m4_atrium"
        {
                "Next_Campaign" "c6m1_riverbank"
                "Next_Map" "The Passing"
        }
    "c6m3_port"
        {
                "Next_Campaign" "c2m1_highway"
                "Next_Map" "Dark Carnival"
        }
        "c2m5_concert"
        {
                "Next_Campaign" "c3m1_plankcountry"
                "Next_Map" "Swamp Fever"
        }
        "c3m4_plantation"
        {
                "Next_Campaign" "c4m1_milltown_a"
                "Next_Map" "Hard Rain"
        }
        "c4m5_milltown_escape"
        {
                "Next_Campaign" "c5m1_waterfront"
                "Next_Map" "The Parish"
        }
    "c5m5_bridge"
        {
                "Next_Campaign" "c13m1_alpinecreek"
                "Next_Map" "Cold Stream"
    }
        "c13m4_cutthroatcreek"
        {
                "Next_Campaign" "c8m1_apartment"
                "Next_Map" "No Mercy"
        }
        "c8m5_rooftop"
        {
                "Next_Campaign" "c9m1_alleys"
                "Next_Map" "Crash Course"
        }
        "c9m2_lots"
        {
                "Next_Campaign" "c10m1_caves"
                "Next_Map" "Death Toll"
        }
        "c10m5_houseboat"
        {
                "Next_Campaign" "c11m1_greenhouse"
                "Next_Map" "Dead Air"
        }
        "c11m5_runway"
        {
                "Next_Campaign" "c12m1_hilltop"
                "Next_Map" "Blood Harvest"
        }
        "c12m5_cornfield"
        {
                "Next_Campaign" "c7m1_docks"
                "Next_Map" "The Sacrifice"
        }
        "c7m3_port"
        {
                "Next_Campaign" "c1m1_hotel"
                "Next_Map" "Dead Center"
        }
}
fmc_vsmaps_vote.txt
Code:
c1m1_hotel<>Dead Center
c2m1_highway<>Dark Carnival
c3m1_plankcountry<>Swamp Fever
c4m1_milltown_a<>Hard Rain
c5m1_waterfront<>The Parish
c6m1_riverbank<>The Passing
c7m1_docks<>The Sacrifice
c8m1_apartment<>No Mercy
c9m1_alleys<>Crash Course
c10m1_caves<>Death Toll
c11m1_greenhouse<>Dead Air
c12m1_hilltop<>Blood Harvest
c13m1_alpinecreek<>Cold Stream
Update 11 / Dec / 2016
The plugins is working great, no issues so far

Last edited by jgbc3d; 12-11-2016 at 19:00. Reason: plugin behavior
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