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[L4D/L4D2] Force Mission Changer + Voting System (Rewritten)
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
04-09-2016 , 22:27 [L4D/L4D2] Force Mission Changer + Voting System (Rewritten)
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Description:
This plugin allows the server to automatically change between campaigns without the need of players leaving. In this rewritten version, it no longer needs the data file as to optimize the code.
ConVars:
"fmc+vs_l4d(2)_version" - "2.07 (L4D) / 2.4 (L4D2)" (Version of this plugin)
"fmc+vs_l4d(2)_enable" - "1" (Enable/Disable this plugin)
"fmc+vs_l4d(2)_ignore_fail" - "1" (Ignore finale loss from changing the campaign by force)
"fmc+vs_l4d(2)_announce" - "1" (Enable/Disable announcements)
"fmc+vs_l4d(2)_vote_duration" - "60" (Duration of next campaign voting)
"fmc+vs_l4d(2)_include_current" - "0" (Include current campaign in voting system)
"fmc+vs_l4d(2)_include_last" - "0" (Include last voted campaign in voting system)
Commands:
"fmc+vs_menu" - Shows up a menu of available stock campaigns.
"fmc+vs_menu_custom" - Shows up a menu of available custom campaigns.
Bugs:
None have been encountered so far.
Notes:
The L4D2 version requires Left 4 Downtown 2 extension and manual edit for the custom campaigns.
My campaign list randomizer has not been implemented yet due to some bugs.
Changelog:
10-04-2017: First release.
: A whole rewrite.
Attached Files
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(fmc+vs-l4d.sp - 1632 views - 19.6 KB)
Get Plugin
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Get Source
(fmc+vs-l4d2.sp - 1298 views - 14.0 KB)
fmc+vs-l4d2.smx
(11.0 KB, 1295 views)
Last edited by cravenge; 10-04-2017 at
10:45
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