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catch on client_disconnect
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JocAnis
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Join Date: Jun 2010
11-10-2018 , 11:46 Re: catch on client_disconnect
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interesting, thanks..
but because its deathrun (1TR + othersCT) we can shorten it to not loop all players, but only to check TR ?
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Last edited by JocAnis; 11-10-2018 at
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