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eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-06-2013 , 07:37   Re: [L4D2] Infected Fix Spawn
Reply With Quote #53

Hi,

just for debug :

Quote:
84: Info (map "c8m2_subway") (file "errors_20130806.log")
L 08/06/2013 - 13:184: [SM] Native "IsPlayerAlive" reported: Client 7 is not in game
L 08/06/2013 - 13:184: [SM] Displaying call stack trace for plugin "l4d2_InfectedFixSpawn.smx":
L 08/06/2013 - 13:184: [SM] [0] Line 93, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_InfectedFixSpawn.sp:reD elayedTestClass()

L 08/06/2013 - 130:06: SourceMod error session started
L 08/06/2013 - 130:06: Info (map "c8m3_sewers") (file "errors_20130806.log")
L 08/06/2013 - 130:06: [SM] Native "IsPlayerAlive" reported: Client 9 is not in game
L 08/06/2013 - 130:06: [SM] Displaying call stack trace for plugin "l4d2_InfectedFixSpawn.smx":
L 08/06/2013 - 130:06: [SM] [0] Line 93, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_InfectedFixSpawn.sp:reD elayedTestClass()
L 08/06/2013 - 131:23: Error log file session closed.
debug on >> l4d2_InfectedFixSpawn.log is empty (server dedicated restarted...)

Last edited by eric0279; 08-06-2013 at 07:58.
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