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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-06-2015 , 21:48   Re: SourceMod 1.7 released!
#33

Quote:
Originally Posted by Potato Uno View Post
Is it me or does the 1.7 compiler take like 2x longer to compile plugins?
Local, SM webcompiler, or Spider?
I know the new assembler is a lot slower, but it makes up for it in not being a pile of arse.

Quote:
Originally Posted by Potato Uno View Post
Hopefully that will be never?
If/when that happens, it'll be a separate compiler binary, and both will ship with SourceMod.
Maintaining binary compatibility is extremely important to us, and source code compatibility is also very important. We have had to break a minor amount source level compatibility for this release (all the new keywords, and some plugins were using completely made-up syntax that is now invalid due to conflicts with legitimate new stuff), but reserving all those keyworks now mean there won't be more problems in the future.
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