Quote:
Originally Posted by friagram
Lets not use TF2Items_GiveWeapon natives for simple things like this.
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The giveweapon natives are more of a quick short-term fix for now that works.
The only long-term solution that wouldn't require a sub plugin for tf_weapon_builder i can think of is fixing up FF2's code so that it can spawn the weapon properly (rage_new_weapon is useless for tf_weapon_builder and doesn't support no more than 1 weapon anyway)
Code:
"weapon1"
{
"name" "tf_weapon_builder"
"index" "28"
"show" "1"
}
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