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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 04-03-2012 , 10:38   Re: Some questions about source pawn.
Reply With Quote #18

Quote:
Originally Posted by Greentryst View Post
Fixed. Do not blank your own posts.
Quote:
Originally Posted by RedSword View Post
Same. I feel frustrated seeing your first post now. Imagine if everyone would do that. Search functions would be useless and good quotes/posts would be lost...
Quote:
Originally Posted by Dr. McKay View Post
Please don't clear the OP when your questions are resolved. Half of the purpose of a forum is for people to Google questions and get answers.
sorry about that, it wont happen again.

Quote:
Originally Posted by Mitchell View Post
How exactly did you accomplish this, did you decompile a view model or something? i would like to change the sounds of the weapon, to make it sound like a ar2 firing, with out the sound of the original sound playing, would help me make different type of guns or something.
I did decompile model with source Sdk tools "Studio compiler".


Quote:
Originally Posted by RedSword View Post
"10. is it possible to control sprite anim move, like set frame 6 or 10 and it will stay in 6 or 10 frame // Done"

Any link on how to do so please ?

Letting hyperlink for other people could help too, and you wouldn't need to do that last thing you made :p.
env_sprite has params
framerate and frame.

if you set frame to correct frame and set framerate to 0, then you can controll this.
( i dont have code right now, i am correctly working on cs1.6 pawn but if i do finish this i will post it in
here )
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