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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-06-2022 , 08:33   Re: [L4D & L4D2] Mutant Zombies (1.13) [12-Sep-2021]
Reply With Quote #108

Quote:
Originally Posted by ddd123 View Post
I've using this plugin since i think around 1.6
I always wonder but do you have any plans for more mutation types?
No plans, no time.


Quote:
Originally Posted by TBK Duy View Post
I wonder if you could make that function turn into a night vision standalone version, because is so useful to see in the dark with that "mind" change screen color effect.
Could be done, someone could easily take the "CreateCorrection" function I wrote with all the fog volume handling to make it work.


Quote:
Originally Posted by Winn View Post
whenever I set "random" to "0" in the config, it doesnt actually disable random spawns.
Thanks, fixed!

Code:
1.14 (07-Jun-2022)
    - Fixed mutant zombies spawning when their "random" data config setting values were set to "0". Thanks to "Winn" for reporting.
    - Removed minimum and maximum value restriction for individual mutants "random" data config setting.
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Last edited by Silvers; 06-07-2022 at 00:52.
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