OciXCrom gave you 4 steps to complete to make it work like you requested. You only did the first step. Here is the list of steps laid out in a more explicit format so that it's easier to understand what you need to do.
- Add a global bool: new bool:g_bHasReset[33]
- set it to true once the player resets: g_bHasReset[id] = true
- next round set it to false: arrayset(g_bHasReset, false, sizeof g_bHasReset)
- If the bool is true, block the command.
You need to add code for each of these steps.
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