Thread: ReDeathmatch
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wopox3
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Join Date: Dec 2013
Location: Russia
Old 03-23-2024 , 11:36   ReDeathmatch
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AMXModX plugins to provide Deathmatch gameplay in Counter-Strike 1.6 optimized to work with ReGameDLL_CS.

https://ReDeathmatch.github.io/




About:
The mod is a completely rewritten implementation of CSDM ReAPI, to replace legacy code.

Mod made a look back on the successful experience CSDM 2.1.2 by BAILOPAN, but using modern features of the new ReGameDLL_CS.

Many features have long been built and optimized to work directly in ReGameDLL_CS, mod now only switches the game settings and provides a comfortable way to control.

Features:
  • Store game settings (CVars);
  • Round modes (NEW);
  • Config hot-reload;
  • Randomized, preset spawning (you can add new spawn points, spawn presets);
  • Spawn protection (configurable by time and player rendering);
  • Interactive spawn editor;
  • Configurable weapon menus;
  • Team Deathmatch as well as FFA (Free-for-all Deathmatch);
  • Large pieces are optimized in ReGameDLL_CS;
  • Multi-language support;
  • Extraconfigs support:
  • For an individual map (redm/extraconfigs/de_dust2.json);
  • For map prefix (redm/extraconfigs/prefix_aim.json).
  • Counter-Strike: Condition Zero support out of the box;
  • Support for setting a grouping for spawns;
  • Ability to use the mod as a basis for the development of other modes (for example, GunGame);

Requirements:
Installation:
  1. Download the latest stable version from the GitHub release section;
  2. Extract the cstrike folder to the root folder of the HLDS server;
  3. Make sure that the plugins are working and that they are located correctly, using the amxx list command.
The list of plugins should display properly working plugins, for example:
Quote:
HTML Code:
] amxx list

Currently loaded plugins:
       id  name                    version     author            file         status
...
 [  2] 1   ReDeathmatch            1.0.0-beta  Sergey Shorokhov  ReDeathmatc  debug
 [  3] 2   Spawns manager          1.0.0-beta  Sergey Shorokhov  redm_spawns  debug
Updating:
  1. Put new plugins and lang-files (plugins/*.amxx & data/**.*) into amxmodx/ folder on the HLDS server;
  2. Restart the server (command restart or change the map);
  3. Make sure that the versions of the plugins are up to date with the command amxx list.

Commands:
HTML Code:
redm_status          | Notifies in console about the status of the mod                                
redm_disable         | Disables the Deathmatch system                                                 
redm_enable          | Enables the Deathmatch system                                                  
redm_reload          | Restarts the Deathmatch system                                                 
redm_dump_cvars      | Displays in console a list of the CVars loaded by the system                   
redm_dump_equip      | Displays in console a list of loaded ammunition, currently available to players
redm_convert_spawns  | Converts old spawn files for the new system                                    
redm_edit_spawns     | Toggles the spawn editing mode                                                 
more info in docs: https://redeathmatch.github.io/en/Customizing/commands/

ConVars:
HTML Code:
redm_version                | **System**, displays in Source Query information about the used mod
redm_healer                 | HP amount given to the player (bonus) when killing an opponent
redm_healer_hs              | Amount of HP given to the player (bonus) when killing an opponent in the head
redm_sounds_distance        | Minimal distance (units) of the player from others, at which he will hear shots, steps, etc. Used to reduce noise, improve gameplay experience.
redm_fade                   | illuminate the screen for players when killing an opponent
redm_refill_ammo            | refill weapon ammunition when you kill an opponent
redm_hitsound               | sound indication of a hit on an opponent
mp_damage_headshot_only     | Enable Only-headshot mode for all players
redm_hide_other_deathnotice | Hiding someone else's kill/deathnotice events for players
redm_spawn_preset           | Selecting a preset for the spawn manager
redm_modes_switch           | Selecting the mode of operation of the round mode (Multi-CFG)
redm_keep_weapon_slot       | When a player is respawn and equipped, the last used slot (weapon) is restored.
redm_active                 | Displaying the working status of the mod
mp_randomspawn              | Random spawning for players
mp_randomspawn_los          | Whether to check the visibility of the revived player's opponents before spawning on a point
mp_randomspawn_dist         | Minimum distance to enemies before spawning to a point
more info in docs: https://redeathmatch.github.io/en/Customizing/convars/

Downloads:
Documentation: https://redeathmatch.github.io/
Attached Files
File Type: zip ReDeathmatch-1.0.0-b.8.zip (127.0 KB, 114 views)
File Type: sma Get Plugin or Get Source (ReDeathmatch.sma - 85 views - 5.8 KB)
File Type: sma Get Plugin or Get Source (redm_spawns.sma - 88 views - 29.8 KB)

Last edited by wopox3; 03-23-2024 at 12:02. Reason: Add docs link
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