About:
The mod is a completely rewritten implementation of CSDM ReAPI, to replace legacy code.
Mod made a look back on the successful experience CSDM 2.1.2 by BAILOPAN, but using modern features of the new ReGameDLL_CS.
Many features have long been built and optimized to work directly in ReGameDLL_CS, mod now only switches the game settings and provides a comfortable way to control.
Features:- Store game settings (CVars);
- Round modes (NEW);
- Config hot-reload;
- Randomized, preset spawning (you can add new spawn points, spawn presets);
- Spawn protection (configurable by time and player rendering);
- Interactive spawn editor;
- Configurable weapon menus;
- Team Deathmatch as well as FFA (Free-for-all Deathmatch);
- Large pieces are optimized in ReGameDLL_CS;
- Multi-language support;
- Extraconfigs support:
- For an individual map (redm/extraconfigs/de_dust2.json);
- For map prefix (redm/extraconfigs/prefix_aim.json).
- Counter-Strike: Condition Zero support out of the box;
- Support for setting a grouping for spawns;
- Ability to use the mod as a basis for the development of other modes (for example, GunGame);
Requirements:
Installation:- Download the latest stable version from the GitHub release section;
- Extract the cstrike folder to the root folder of the HLDS server;
- Make sure that the plugins are working and that they are located correctly, using the amxx list command.
The list of plugins should display properly working plugins, for example:
Quote:
HTML Code:
] amxx list
Currently loaded plugins:
id name version author file status
...
[ 2] 1 ReDeathmatch 1.0.0-beta Sergey Shorokhov ReDeathmatc debug
[ 3] 2 Spawns manager 1.0.0-beta Sergey Shorokhov redm_spawns debug
|
Updating:- Put new plugins and lang-files (plugins/*.amxx & data/**.*) into amxmodx/ folder on the HLDS server;
- Restart the server (command restart or change the map);
- Make sure that the versions of the plugins are up to date with the command amxx list.
Commands:
HTML Code:
redm_status | Notifies in console about the status of the mod
redm_disable | Disables the Deathmatch system
redm_enable | Enables the Deathmatch system
redm_reload | Restarts the Deathmatch system
redm_dump_cvars | Displays in console a list of the CVars loaded by the system
redm_dump_equip | Displays in console a list of loaded ammunition, currently available to players
redm_convert_spawns | Converts old spawn files for the new system
redm_edit_spawns | Toggles the spawn editing mode
more info in docs:
https://redeathmatch.github.io/en/Customizing/commands/
ConVars:
HTML Code:
redm_version | **System**, displays in Source Query information about the used mod
redm_healer | HP amount given to the player (bonus) when killing an opponent
redm_healer_hs | Amount of HP given to the player (bonus) when killing an opponent in the head
redm_sounds_distance | Minimal distance (units) of the player from others, at which he will hear shots, steps, etc. Used to reduce noise, improve gameplay experience.
redm_fade | illuminate the screen for players when killing an opponent
redm_refill_ammo | refill weapon ammunition when you kill an opponent
redm_hitsound | sound indication of a hit on an opponent
mp_damage_headshot_only | Enable Only-headshot mode for all players
redm_hide_other_deathnotice | Hiding someone else's kill/deathnotice events for players
redm_spawn_preset | Selecting a preset for the spawn manager
redm_modes_switch | Selecting the mode of operation of the round mode (Multi-CFG)
redm_keep_weapon_slot | When a player is respawn and equipped, the last used slot (weapon) is restored.
redm_active | Displaying the working status of the mod
mp_randomspawn | Random spawning for players
mp_randomspawn_los | Whether to check the visibility of the revived player's opponents before spawning on a point
mp_randomspawn_dist | Minimum distance to enemies before spawning to a point
more info in docs:
https://redeathmatch.github.io/en/Customizing/convars/
Downloads:
Documentation: https://redeathmatch.github.io/