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AI_
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Join Date: Oct 2014
Location: Canada
Old 04-29-2015 , 09:14   SyncR 0.8.5 Prediction Update Released
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An update (0.8.5) has been released for SyncR. The download is available via Bitbucket and through Updater, if installed.



https://www.youtube.com/watch?v=zVh711KY-h4

This update focuses on sync prediction features. Here are the latest changes:
  • Added distance to impact chart for the player character (PC) and rockets (R#)
  • Added landing prediction ring for predicted player ground impact
  • Enabled spectator view of a player using syncr laser, ring, and chart without requiring cvar syncr_laser_all=1
  • Reduced server and client load by lowering refresh rate
  • Fixed the occasional player unable to use syncr
  • Fixed the command sm_setsyncr notifying the wrong player
  • Removed need to set cvar syncr_laser_all for syncr_rave to be visible
  • Increased default for cvar syncr_warn_distance=440
  • Added cvars syncr_chart[0/1] (default 1) and syncr_ring[0/1] (default 1) to control visibility of the new prediction features
  • Calculations of distance between rockets (to compare cvar syncr_threshold) now weighs horizontal (0.7) and vertical disparities separately (0.3)

Known issues:
  • The landing prediction ring currently only works flat horizontal surfaces, and hides when an impact is predicted on a wall
  • The precision of the landing prediction ring and impact distances depend on the player's ping
  • The player character (PC) bar shows impact distances to any surface within the player's movement arc rather than just the ground

Upgrade steps
  • Replace syncr.smx from tf/addons/sourcemod/plugins with the new one
  • Due to the new cvars and changed recommended default values, delete tf/cfg/sourcemod/syncr.cfg and let the plugin recreate it
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