Thread: Runemod 2
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WildSoft
Senior Member
Join Date: Feb 2005
Location: Sweden
Old 01-10-2009 , 07:46   Re: Runemod 2
Reply With Quote #260

Quote:
Originally Posted by EKS View Post
Its dead in terms i will not be adding more features to it. But it works

At the end of the day this mod is not that popular and ppl dont want to make custom runes for it so its unlikely to get more content
That's to bad. Yeha, it works, but many runes and the plugin itself has a ton of bugs in them. Many runes don't work at all as they should.

This mod has a lot of potential, if it could get maintained and updated. Maybe not by you eKs, but maybe there is some one who also enjoys this mod and can code and take over this project?

There is nothing like this. 'Roll the dice' is similar, but only one person could have a "power" at a time. And you can't choose which powers to be activated or deactivated. The chat also gets spammed a lot. But it would be great if some of the RTD "powers" could be implemented into this mod as different runes =)


Maybe the mod isn't that popular as it is now, or as it were back when you was working on it. Because it's "dead" and not getting any maintenance or publicity. But I think this mod can get to be very popular if it got some attention.

It's great fun to run this mod alongside WC3FT mod
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