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<<<Anonysmous>>>
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Join Date: Apr 2008
Old 12-06-2008 , 17:04   Re: Deagle Nail Launcher
Reply With Quote #30

Quote:
Originally Posted by arkshine View Post
I don't want to be rude, tuty, but your plugin is not well coded. We can see you have copy-paste from others plugins.

Just some suggestions because did look fastly,

* Since you're using fakemeta I don't get why you're still using engine...
* Don't use FM_StartFrame but FM_CmdStart. But it would be better to use the deagle event ( see VEN's tuto ) or Ham_PrimaryAttack, so it will called only when you fire and not a lot of times per seconds.
* If your return something in a fakemeta forward, use FMRES_*.
* You can cache engfunc(EngFunc_AllocString, "info_target")
* For explosion/smoke/cylinder/splash, use MSG_PVS ; no need to show something to players who don't look at this origin.
* Severals others things...

Really I don't understand why you 'release' a plugin although you don't know how to code properly. At least, you should wait until you understand what you're doing.
Arkshine, tuty tried his best... You know how flippin rare is this? This is my most favourite plugin... And If U give me a bad karma, go ahead... If I care
@Lo6Idze = What makes you think he wanted to make a victory shoot on the round end?
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